![]() Pitchford aimed to get players invested in the fate of their comrades, but this is entirely destroyed by dead soldiers magically returning to life at the start of the next mission. The various soldiers have barely any distinguishing features, the voice acting is poor, and the story beats are eminently predictable. Unfortunately, the game’s attempts to build its characters and to tell an emotive story fall completely flat. The player takes on the role of Sergeant Matt Baker, and commands a number of troops tasked with securing key positions in Normandy. Transparently influenced by Band of Brothers, it focuses on specific squads of the 502nd Parachute Infantry Regiment of the U.S. The game has a larger emphasis on narrative than many comparable games of its era. At its worst, Brothers in Arms can feel less like a war, and more like an armed squabble over French farmhouses, like A Place in the Sun with guns. ![]() This focused portrayal of the invasion of Normandy has its pros and cons the depiction of the region is meticulous and convincing, but the locations become quite rote and over-familiar by the game’s end. ![]() Its 20 missions take place entirely in the days immediately following the D-Day landings in June 1944. Whereas other World War II shooters of the time range around a number of locations and scenarios within the conflict, Brothers in Arms is far more specific. Gearbox needed some distinct elements to secure their place in history among these are the game’s tight historical focus and its efforts to tell a compelling story. Return to Castle Wolfenstein (2001), Medal of Honor: Allied Assault (2002) and Call of Duty (2003) had all beaten it into the fight and had won strong sales and critical plaudits in the process. When Brothers in Arms was released in 2005, it was far from the only game of its kind on the block.
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